Digital Representations of Light/Sound Fields for Immersive Media (

Today I ran into a very interesting newly published technical report from the JPEG organization that deals with coding and representing light and sound fields (read: virtual reality and more).  It’s a very dense report, but if you’re interested in VR/AR, lightfield, or multichannel object-based audio, it’s worth a glance.

It reminds me of some of the work I did back in the day with MPEG4 BIFS, abusing it to efficiently encode VRML…

The publication from is here:



~ by opticalflow on June 16, 2016.

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